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      <title>Getting Started with OpenGL Using SFML</title>
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      <pubDate>Fri, 22 Oct 2021 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;If you have ever taught yourself OpenGL, you probably remember the pain of pulling in a whole pile of libraries. GLEW and GLUT in particular are awkward to use. SFML makes opening a window very simple, and for anyone learning OpenGL, I think it can completely replace GLUT. So in this post I will use SFML to create the window, then write a casual OpenGL example: a simple forward renderer using the Phong model.&lt;/p&gt;</description>
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